Professional Profile
Jon Jones
Art production and outsourcing leader with 20+ years in AAA and indie game development. I build and run distributed art pipelines, manage external vendor and outsource relationships, and administer production-tracking systems (Flow Production Tracking, formerly ShotGrid) at studio scale.
Currently
Art Manager at Refactor Games — an indie studio building UE5 physics-driven sports titles. I administer Flow Production Tracking for 300+ users, and manage internal art/animation teams and external vendors.
Studios (selected)
- Firaxis Games
- Avalanche Studios
- Ready at Dawn
- Autodesk (Shotgun team)
- Refactor Games
Shipped titles (selected)
- Civilization VII
- Just Cause 3
- God of War: Chains of Olympus
Speaking & writing
GDC talks including “How to Cut the Tether and Work from Anywhere”(GDC 2017). Author of How I Escaped Evangelical Hell.
Focus areas
- Art outsourcing & vendor management
- Distributed / remote production pipelines
- ShotGrid / Flow Production Tracking administration
- Pipeline automation (Python)
- Production management for game art
Elsewhere on this site